Playing with AVATAR
نویسندگان
چکیده
Modern first-order resolution and superposition theorem provers use saturation algorithms to search for a refutation in clauses derivable from the input clauses. On hard problems, this search space often grows rapidly and performance degrades especially fast when long and heavy clauses are generated. One approach that has proved successful in taming the search space is splitting where clauses are split into components with disjoint variables and the components are asserted in turn. This reduces the length and weight of clauses in the search space at the cost of keeping track of splitting decisions. This paper considers the new AVATAR (Advanced Vampire Architecture for Theories And Resolution) approach to splitting which places a SAT (or SMT) solver at the centre of the theorem prover and uses it to direct the exploration of the search space. Using such an approach also allows the propositional part of the search space to be dealt with outside of the first-order prover. AVATAR has proved very successful, especially for problems coming from applications such as program verification and program analysis as these commonly contain clauses suitable for splitting. However, AVATAR is still a new idea and there is much left to understand. This paper presents an in-depth exploration of this new architecture, introducing new, highly experimental, options that allow us to vary the operation and interaction of the various components. It then extensively evaluates these new options, using the TPTP library, to gain an insight into which of these options are essential and how AVATAR can be optimally applied.
منابع مشابه
Self-present by Avatars in Multiplayer Online Role-playing Games: the Influence of Self-esteem, Online Disinhibition, and Virtual Self-discrepancy
Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...
متن کاملEffects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
Previous research has shown that violent video games can increase aggression in players immediately after they play. The present research examines the effects of one subtle cue within violent video games that might moderate these effects-whether the avatar is male or female. One common stereotype is that males are more aggressive than females. Thus, playing a violent video game as a male avatar...
متن کاملSelf-Present by Avatars in Multiplayer Online Role-Playing Games: the Influence of Self-Esteem, Online Disinhibition, and Self-Discrepancy
Playing Multiplayer Online Role-Playing Games (MMORPGs) is now a popular leisure activity for some people. Players spend significant energy and money on it. In MMORPGs, players can customize their avatars as virtual identities to present themselves in the virtual world. Avatars are important when playing MMORPGs. However, few previous studies focus on the psychological determinates for avatar p...
متن کاملIt's a-me / Mario: Playing as a ludic character
Discussions surrounding the avatar-figure have tended to focus on its status as a manifestation or embodiment of the player. This paper complicates this understanding by arguing that the avatar is also an embodiment as a distinct character. Philosophical models of embodied phenomenology and naratological theories of character are drawn upon in order to propose an understanding of the avatar as ...
متن کاملPersonality Impressions of World of Warcraft Players Based on Their Avatars and Usernames: Consensus but No Accuracy
Every week an estimated 20 million people collectively spend hundreds of millions of hours playing massively multiplayer online role-playing games (MMORPGs). Here the authors investigate whether avatars in one such game, the World of Warcraft (WoW), convey accurate information about their players’ personalities. They assessed consensus and accuracy of avatar-based impressions for 299 WoW player...
متن کاملAvatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts.
Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMOR...
متن کامل